Try out NVIDIA DLSS 4 in 3DMark
January 30, 2025
We’re excited to announce that in today’s update to 3DMark, we’re adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA. The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you’ll also be able to compare performance with and without the full capabilities of DLSS 4.
You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance, and DLAA. These modes are designed for different resolutions, from Full HD up to 8K. DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.
(Image: Updated 3DMark DLSS feature test now with DLSS 4 support)
The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create frames at the output resolution. The result screen reports the frame rate for each run. For more details about the NVIDIA DLSS feature test, see our 3DMark user guide.
DLSS is a proprietary NVIDIA technology. You need an NVIDIA graphics card and drivers that support DLSS to run the test. DLSS 4 requires a GeForce RTX 50 Series or GeForce RTX 40 series GPU. DLSS Multi Frame Generation requires a GeForce RTX 50 Series GPU and Reflex SDK integration.
You can read more about DLSS and the new DLSS Frame Generation on the NVIDIA website.
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